//==============================================================================
// Lion_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal large
			}
		}		    
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Lion_boredA
				connect hitpointbar SetGlow hotspot
         }
		 version
         {
            Visual Animal Lion_boredB
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Tiger_boredA
				replaceTexture animal tiger map/animal lioness map
				connect hitpointbar SetGlow hotspot
         }
		 version
         {
            Visual Animal Tiger_boredB
				replaceTexture animal tiger map/animal lioness map
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Lion_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Tiger_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section
				replaceTexture animal tiger map/animal lioness map
				connect hitpointbar SetGlow hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Lion_idleA
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Tiger_idleA
				replaceTexture animal tiger map/animal lioness map
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Lion_FlailA
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Tiger_FlailA
				replaceTexture animal tiger map/animal lioness map
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Lion_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Tiger_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
				replaceTexture animal tiger map/animal lioness map
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Run
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Lion_walkA
				length .5
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Tiger_walkA
				replaceTexture animal tiger map/animal lioness map
				length .5
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim attack
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Lion_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.01 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Tiger_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.01 true   
//-- end auto generated section
				replaceTexture animal tiger map/animal lioness map
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}


